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Portfolio Categories: Modeling

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Bulldog Revolver (WIP)

January 20, 2021TranAnthony

This is a personnal project. It’s currently in a WIP state. I’m remaking some assets of the video game ‘Deep Rock Galactic’, whose aesthetics is based on low-poly models, into realistic assets. Modeling in MODO, texturing in Substance Painter, assembly in Maya, rendered with Arnold.     Game assets references

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Hokokuji Temple

January 20, 2021TranAnthonyNo Comments

Software used: Maya, Arnold and Substance Painter. Made in collaboration with Dorian Mouty (trees, shading, compositing) and Tom Kroos (fx). My role were the modeling/texturing of the temple and global set-dressing. _____ Breakdown _____

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Work In Progress

October 20, 2016TranAnthonyNo Comments
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N64 Controller

October 16, 2016TranAnthonyNo Comments

Modeling: MODO (2015)

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LG G4

October 15, 2016TranAnthonyNo Comments

Modeling: MODO (2016)

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Audi A1

October 15, 2016TranAnthonyNo Comments

Modeling: MODO (2016)

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Drill

October 15, 2016TranAnthonyNo Comments

Modeling: Maya (2014)

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